ASSAULTCUBE MODS MOD
The quest overhaul mod has the lowest chance of being released, as it would take ages of work, and I'm not really interested in reading my own writing. For the NPC schedule mod, I was able to figure out a decent way to have NPCs sleep in beds, which is really cool to see, but there are still some major issues I don't know if I can fix, also giving so many NPCs schedules with Morrowind scripting would be very time-consuming. Anyway, I'm working on an NPC schedule mod, a quest overhaul mod (for the vanilla game's quests), a lot of edits to make Morrowind's world more reactive, and some tweaks to the vanilla game's heads. No guarantee any of it ever gets finished and comes out, but you never know.
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I'm "working" on a few things, but it's mainly just to see if I can do it than to actually create a full-blown mod.
ASSAULTCUBE MODS PLUS
On the plus side, I got really efficient, and can now waste less of my time than I used to during these essentially pointless mod-making frenzies. I think I have like 6 different variants of the Imperial male heads saved on my computer from moments like that where I wanted to change them.
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It's too distracting to want to close the game and open Blender and edit one of the heads or hairs. Like I said, however, I don't use the mod myself these days, even though I made it because I really wanted an in-depth mod that fixed up the old head and hairs. I also had a brief conversation with Mark Jones, the original artist that created the heads and hair for the game, which inspired me in gear to finish the mod. The creator of Facelift, which is what initially inspired me, even linked my mod in the description of theirs totally of their own volition, which was really nice of them. I'm most proud of Familiar Faces since most people that have given feedback seem to really like it. Silver and Nordic Cuirasses Fixed Is there a mod you are especially proud of? The favorite that I actually use myself would have to be " Silver and Nordic Cuirasses Fixed." A simple fix, but the cuirasses clipping into your character's pelvis bothered me more than you could believe. I loved making Familiar Faces, but I don't use it myself. Familiar Faces What’s your favorite mod that you’ve made so far? There's always a little voice in the back of my head screaming at me that I'm playing modded content, and it makes it difficult to get immersed.
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And as for playing with other people's mods, I also can't really enjoy them. It's kind of a waste of time in the end, but an enjoyable waste of time. And I'm never satisfied with the end result, so I always end up disabling whatever mod it is I made and just going with vanilla. It's too distracting when I'm trying to play the game and I start to see things I want to change, and I close the game and spend hours trying to change it. Weirdly enough, however, I don't like modding when it comes to actually playing with mods.
ASSAULTCUBE MODS HOW TO
I didn't know anything about 3D modeling when I started working on Familiar Faces, and I still barely know anything about it, but learning how to do it was captivating.
![assaultcube mods assaultcube mods](http://rn-acostum.weebly.com/uploads/5/1/2/3/5123356/5676344_orig.jpg)
Oblivion-Like Magic Glow What’s your favorite thing about modding? Sometimes I REALLY get into a manic modding episode, when I was making the mod Familiar Faces I was working on it like 14 hours a day, barely even eating. No workflow really, I just work on it if I want to. Nothing fancy, I see something I want to change and I try to change it. Common_Robe_01 Hood How do you approach modding? If it was Roblox first, my first complete "mod" was a recreation of de_dolls, a Counter-Strike: Source map, and if my first was AssaultCube, it was a fingerless glove mod (very cool, I know). I think I started in 2006, either making stuff for Roblox (if that counts as modding) or making texture replacements for AssaultCube. 9 min read Uncle Crassius, a head and hair replacer mod for Crassius Curio, by Caleb How long have you been modding and what was your first complete mod?.